My name is Gerald Milton; I am a Video Game Producer. I am trained in Agile Development Methodologies, Scrum, and traditional Project Management.
My professional background is in heavy industry - manufacturing, agricultural irrigation, and mill management. I transitioned from these very traditional and established industries because I am extremely passionate about video games.
I have worked on teams and in organizations of various sizes. I have experience managing publishing requirements, producing teams, facilitating communication between departments, managing stakeholder expectations, and bringing projects to market.
Lead Producer Summer/Fall 2018
Released on Steam 1/1/2019 to 100k downloads in first month
Used agile processes to support a team of fourteen developers
Facilitated prioritization, sprint planning, and daily Scrum
Managed product backlog using Hansoft product management software
Interfaced with stakeholders to manage product expectations, publishing responsibilities, and milestone delivery
Designed, implemented, and updated development pipelines using feedback from leads and team members
Interfaced with external Usability/User Experience Producer to generate actionable feedback for development team
Coached team members in Agile Processes
OP LIVE: Dallas
Producer Spring - Fall 2018
Largest eSports/Gaming Community event in North Texas
Recruited, trained, and managed a team of over 100 volunteers
Worked with even organizers and stakeholders to plan volunteer responsibilities
Developed detailed training plan for volunteers
Created detailed schedule for volunteers to ensure all stations were filled at all times
Managed day-of operations at the event, ensuring that volunteers were on task and available to attendees
Interstellar Racing League
Producer Spring 2018
Produced small functional sub-teams ranging from 6 to 13 members
Cooperated with other producers on a 56 person team to prioritize and plan deliverables
Oversaw Sprint Planning and Developed Product Backlog
Negotiated milestone expectations and Prioritized User Stories and Tasks
Facilitated daily Scrum and attended Scrum of Scrums
Cleared blockers for the team
Coached team members in Agile processes
Level Designer Fall 2017
Lead Sprint Planning on a small team
Created and maintained Kanban Board, Burndown Charts, and Development Pipelines
Designed tutorial and main gameplay levels
Scripted several small gameplay elements.
International Paper, Bogalusa Paper Mill, Bogalusa, LA 2017
Safety Manager: Special Projects
Coordinated between multiple departments to update signage for hazardous chemical delivery points and waste disposal sites.
Developed an end-user database for housing potential capital projects and plant improvements.
Negotiated with Executive stakeholders and Union Managers to implement a new system for reporting workplace safety incidents.
Worked with Executive Stakeholders to design a system of hazardous chemical delivery point mapping that has been adopted as a company standard and is now considered a best practice.
Watertronics, Hartland, WI 2016-2017
Worked on a contract basis for Watertronics and Lindsay Corporation.
Made several international trips to Rwanda,
Worked hands on installing, initializing, updating, and maintaining a large pump station for the largest agricultural project in Rwandan history.
Also did electronic paneling, large pump assembly, small pump assembly, and pump certification testing in the Watertronics facility in Hartland, Wisconsin.
Delta State University, Cleveland, MS
B.Sc. in Interdisciplinary Studies: CS, GIS, and Business Management 2011 - 2014
MBA in Information Systems Management 2014 - 2016
The Guildhall at SMU, Plano, TX 2017- Current
Masters of Interactive Media – Production Focus: Level Design Minor